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Cavcdr66's avatar

A good article, but once again I have to get on my soapbox (although this is one I haven't climbed on for a bit). ME is just reproducing what the ACTUAL Capabilities Development process was supposed to do; and which it actually did during the 1980s and early 1990s. Changing the name without actual, significant process change is a sign of either cynical hypocrisy or (more likely I believe) a lack of understanding of what the original process intent was from the 1986 Goldwater-Nichols Act.

Regardless the reason(s), this process has two critical failure points (even assuming that it is properly resourced with $ and people):

First, there is no time horizon identified, which means that those seeking quicker solutions will focus on near-term problems to the exclusion of the harder longer-term problems. There will be no 'deep horizon' looks to deliver either the technology (e.g. stealth, GPS, special armor) or organizations to fight the war after next.

Secondly, it makes this an element of 'acquisition' vice making 'acquisition' an element of 'modernization.' This subservience is actually accurate to how the "system" has been working for at least 25 years; the reversal started in the early 1990s as DOD sought to avoid hard decisions in a decade of budgetary decline, and convinced ourselves that the tech we had was generally sufficient and just needed some minor tweaks. We found ourselves in a war not of our choosing, and then one we choose but were not equipped for, and pretty much terminated the remaining capabilities to look beyond the current fight. Now we find ourselves technologically on the back foot against nation-state competitors who have invested in basic and applied research and determined the material and non-material capabilities needed to defeat us on the battlefield.

Using your football analogy, you are focusing on getting the best players based on current operations, vice thinking of how the next few seasons are going to go and building the talent pipeline for enduring success in a dynamic environment. Might be able to win more than lose the next season, but no real look deep to how you establish a dynasty. We need to establish a dynasty, and that requires both near-term and long-term vision, which this ME process does not describe.

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